This item has been removed from the community because it violates Steam Community & Content Guidelines. You are using an out of date browser. It seems like this mod in combination with my other mods caused a massive increase in damage. Rogue critical chance is increased by 6% and all stealth strikes only consume 75% of the player's maximum stealth. Im still having tons of fun, but a bit worried that even after beating cryogen Im still having trouble with elementals and the like. Releases spear clones instead of lost souls and at a faster rate. Causes the resulting scythe to rebound inaccurately when returning to the player, homing into the nearest enemy but no longer pierces. Probably won't ever update this again, but who knows! I've supported this mod. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. It's original stealth mechanic is useless because standing still while fighting a boss is a death. Causes a Shaderain cloud to spawn above hit enemies. May I know if Rogue Damage is just another name for Throwing Damage? Emits a larger explosion which releases more bees. Rogue damage is completely separate from Throwing damage and will not be changed back. also pre hm summoner in 1.4 is actually better even with less weapons, because the weapons have more thought put into them then the, its a dagger but it homes in, some of the best rogue weapons are the most unique ones, Pwnage hammer is the best pre moonlord weapon and it is also the most fun to use, malachite may be better but by then the pwnage It is only visible to you. All trademarks are property of their respective owners in the US and other countries. Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player. Stealth increases whenever the player is not using any items or weapons. Homes in on the nearest target after hitting an enemy. 5 days ago. There will be certain bosses that absolutely no one does with rogue unless they're doing a challenge run, for example. The following stats are what are granted when at maximum Stealth, listing the lowest max of 10, a typical player's max of 150 (Auric Tesla armor and an Eclipse Mirror), and the highest possible max of 200 (Auric Tesla Armor, Eclipse Mirror, Dark God's Sheath, Silencing Sheath, and Ethereal Extorter).Note that once at maximum, every point counts toward +0.67% rogue damage instead of +0.5%. I recently finished a Terraria 1.4 Journey's End Master Mode Melee playthrough and have started a Death Mode Calamity Rogue playthrough!Be sure to check out my other videos like the Magnus the Mage Death Mode Calamity playthrough and the Anna the Archer Revengeance Mode bow ranger Terraria Calamity playthrough series. Stealth strikes summon sparks on enemy hits. This effect has a 3 second cooldown before it can be used again. Your ranged ability is less than the ranger, but greater than melee, often times with greater damage output. Releases several plague bees upon shattering. Wearing the Ruin Medallion, Dark God's Sheath, or Eclipse Mirror will cause stealth strikes to only require the player's stealth to be at least halfway full to perform, and to only consume half of the player's maximum stealth when performed. Causes a Crimson cloud to spawn above hit enemies. They deal rogue damage, a new damage type added by the Calamity Mod. Same: it looks like you use outdated version of Calamity. Empyrean Fire spark which falls to the ground and lingers for a few seconds. I have not done much with calamity rogue class at all so I don't know if this is any good, though once I do some more calamity thing then I'll know. If you believe your item has been removed by mistake, please contact, This item is incompatible with tModLoader. Decreases rogue attack speed by 20% but increases rogue damage and critical strike chance by 12% and projectile velocity by 25%. Explodes into 16 bolts regardless of amount of enemies hit. Your world is made and you're finally in the world! Stealth strikes have +10 armor peneration and deal 10% more damage. Additionally goes much further. The Rogue's throwing weapons hit with a specific damage type called rogue damage. . luiafk is still a solid mod when it comes to other functionalities. Like, what weapon to use once you defeated Skeletron and you're getting ready to fight the Wall of Flesh. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits. Weapons are essential items used for combat against enemies, bosses, critters, and even other players during PvP games. #Terraria #Calamity +1 defense and 5% increased movement speed. In other words, it's a class designed for a different game that's played in a different way. Max stealth is indicated when the stealth meter turns yellow. Hey, I don't know if this is a mistake on my end, but I've come across a couple weird bugs using this. Releases falling tar projectiles as it travels. Throws three at once with higher velocity. You are using an out of date browser. Calamity is split into TWO different mods. Rogue weapons are weapons belonging to the Rogue class. The scythe will not return to the player for the second time when rebounding. Summons a coin that revolves around the player and steals money from enemies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 12% increased rogue damage. in chronological order, this is what i used for revengeance: Prismalline, Kelvin Catalyst or Spear of Destiny, Corpus Avertor, Cranium Smasher or Fallen Paladin's Hammer. its easy to craft and will carry. I haven't played Calamity in a while, but when I play through it again after TML updates to 1.4.4, I'll think about updating this again. It can also be viable and even competitive, but this requires highly specific setups, and there are a lot fewer of these setups compared to other classes; key weapons and accessories furthermore tend to be scattered unevenly through progression. @EYE FOUND YOU . Creates damaging afterimages which spawn in greater quantity as the original scythe hits more enemies. 1.4.4.3, still crashes with luiafk menus. I might want to try rogue again if there was a new way to play it or Ive been playing it wrong, Occasionally dont attack for a (multiplier) of damage for your next (thrown object). Throws two at once and spawns coral shards on enemy hits. Please see the. Increases rogue attack speed by 12% but decreases damage by 10% and adds inaccuracy to rogue weapons. Thankfully, the Calamity mod is very well balanced, so it works most of the time. 1/15 (6.67%) chance for enemies hit to drop 1-3 gold coins. Rogue weapons are weapons belonging to the Rogue class. I'm more into Cities Skylines now so I'm not sure when I continue developing this. There you have it! Reduces mana costs by 15%, increases the velocity of ranged projectiles, increases rogue damage by 15%, increases melee speed by 10%, and increases max minions by 2. JavaScript is disabled. Gains a larger damage and velocity boost after bouncing. This enables players to combine accessory and items from other mods to play the Throwing Class again. It may not display this or other websites correctly. Split knives also cause explosions that rain down stars. Explodes on hit and releases more energy. Advertisement Coins. Emits a large electric field that releases lightning into enemies within. Today I will show you the strongest endgame weapon in calamity!. Press C to consume 25% of the player's maximum stealth to create a protective dust veil which provides +6 defense and +2 life regen. Im a terraria veteran, but Im new to modding. You need to sign in or create an account to do that. Espaol - Latinoamrica (Spanish - Latin America), https://calamitymod.fandom.com/wiki/Guide:Class_setups, https://calamitymod.fandom.com/wiki/Guide:Mod_progression. Gel Darts will pierce through enemies, making them a desirable choice for clearing out The Hungries. Throws every star in the stack at once, all of which pierce indefinitely. Releases several homing snails that release homing sparks. Releases a brackish spear spike upwards upon impact. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped. I've very much appreciated the changes that the Rouge class is supposed to do and I'll definitely give this one a try. If you ha. Rogue projectiles explode into homing souls. +20 maximum stealth, 6% increased rogue damage, and rogue critical strike chance. Tier 1 - Sunken Sea Schematic - Available after Hive Mind/Perforators, Tier 2 - Planetoid Schematic - Available after one mechanical boss, Tier 3 - Jungle Schematic - Available after Plaguebringer Goliath, Tier 4 - Underworld Schematic - Available after Providence, the Profaned Goddess, Tier 5 - Ice Schematic - Available after Devourer of Gods. There is a problem though, you're mod breaks fist weapons from the WeaponsOut mod, just thought I'd let you know, hi i decided to make a character with rogue build and i see your mod so i tried it out, after playing couple of minutes and see this damage, is this supposed to happen or is this a bug ? Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. A class setups guide can be found on the Calamity wiki DeFeCtO Terrarian Mar 22, 2022 Calamity Mod Wiki is a FANDOM Games Community. Travels faster and further while trailing water behind it, additionally inflicting the. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. it's like an upgrade/ complete rework of the throwing class. A bit unfortunate you haven't played mage yet, as imo it is definitely the most fun class and gets some damn cool weapons. Stealth generates 10% faster. Releases several spikes in all directions as it travels. Stardust shards travel with the javelin instead of flying upward, building up as it travels. This item will only be visible in searches to you, your friends, and admins. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. You must log in or register to reply here. Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage. Creates a large shockwave after hitting an enemy which inflicts the Crush Depth debuff. Creates an irradiated explosion after the original explosion dissipates. Grants 4 defense and 10% movement speed. Im a veteran to Terraria, but super new to Calamity. I have yet to play the new update but whenever i play it i will update, Good guide, easy to access specific portions and contains all the necessary info to start off right. Throws three at once, with shorter range and higher velocity. 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits. Sticks into the target and releases damaging bubbles that float upwards. This enables players to combine accessory and items from other mods to play the Throwing Class again. Causes a row of twenty identical, non-homing blades to rain from the sky. Bounces off of 2 walls, exploding on the third. set, weapons I have are: mycoroot, shroomerange, Bouncing eyeball, seashell bommerang, and the malice mode drop from desert scourge (which ones to use?) Among the 3, rogue took me the longest and also the hardest run among the 3, But maybe Ive been playing rogue wrong? Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. Unlike vanilla Terraria, in Calamity it's much more important to pick your class from the get-go. The Bandit Npc gives you a massive variety of powerful Rogue items and weapons, so go to her whenever you kill a major boss for new items. I still keep it even after moon lord for aoe things. Releases cursed sparks and fireballs as it travels. it is very good vs bosses and WOF. http://mirsar.io/Files/Public/Overhaul/OverhaulInfo.json. Splits twice, resulting in four javelins. Join. It's original stealth mechanic is useless because standing still while fighting a boss is a death. This mod focuses on improving rogue class experience in Calamity mod. Because of this, I wanted to try out the rogue class to get a new experience. Is less affected by gravity, pierces much more, and gains 20% extra damage for each enemy hit up to a max of 200%. Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. May be it should be nerfed in the next version. The Rogue class is largely developed, with content spread throughout the game. I've been enjoying this mod for a little bit now, it's pretty fun, although i've noticed that the mod seems to behave rather badly or wierdly with other mods. Using a rogue weapon summons a copy of the projectile that falls from the sky. Summons, extra effects, practically everything did more damage. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. A good motivation to play stealthy. Most rogue weapons have unique stealth strike effects, listed below. This makes the "Throwing/Rogue" Class very weak compared to the others classes in Terraria. May be it should be nerfed in the next version. Ignores gravity, bounces more violently, and releases streams of slime as it travels. Several magical axes are released as it travels. Empyrean Blast explosion that deals 20% damage of the projectile that spawned it. homes in regardless of position and massive aura upon impact. Press J to jump to the feed. COMPLETE Rogue Guide for Calamity 2.0.1 - Terraria Pre Boss. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Releases additional light and dark shards. 1. Rogue projectiles leave behind nanoblades as they travel.