Here's how what to expect and some tips for defeating the Scorpion Sentinel boss. In this cover, I used the "Scorpion Sentinel" Theme as the base song and added elements from the original "Fight On!" It is weak to Barret’s Thunder spell, so use it whenever he has a full ATB bar to keep the pressure up, and once it is staggered, unload with Cloud’s Braver and Barrett’s Focused Shot abilities. - #081 It is best to avoid being interrupted by blocking the boss's attacks, or by using Barret's ranged attacks and magic from afar. Songs start at $0.99. The Scorpion Sentinel in Final Fantasy 7 Remake might be the first boss you encounter, but it's no slouch on Normal difficulty. Cloud can remain in Punisher Mode and guard against the boss's attacks up close to counterattack. Gil Stop You will find the boss is now protected by a barrier, and you will be unable to inflict much damage. Binds a party member with its front claw and shocks them. Damage type affinities It is best to save some MP for the last phase to use lightning magic to break the Scorpion Sentinel's legs. Original version https://finalfantasy.fandom.com/wiki/Scorpion_Sentinel?oldid=3343300. Other information The Scorpion Sentinel is the renamed first boss enemy encountered in the demo and in Chapter 1: The Destruction of Mako Reactor 1 of Final Fantasy 7 Remake. 1x Slow Wind Guard Scorpion) 1x Die Seite des FF7 Remake-Spielleitfadens enthält eine Beschreibung der ersten Bossschlacht im Spiel – Scorpion Sentinel. 1 Reactor at the reactor's Core during the first quest, "No. In addition, Sentinel Scorpion will deploy its Auto-Repair capabilities, which will cause it to slowly regenerate its health. 56 Data Attack Using Barrett's Thunder Spell Ice Destroying the legs stops it from moving or healing. Easy/Classic mode HP The Scorpion Sentinel has a variety of attacks, capable of auto-gunfire, missile salvos and swipes with its armored tail. After reducing Scorpion Sentinel to 75% health, the second phase will begin with a short scene, and you will find yourself separated from your foe. Its stagger gauge does not fill while its force field is deployed. Auto-Repair, Death Grip, Electrostomp, EM Field, Jumping Press, Mark 98 Cannons, Mark 99 Launchers, Overkill, Scorpion Strikes, Stinger Salvo, Tail Laser, Tail Swipe, Target Scanner. Phase 3 begins at 50% health, and will see the Scorpion Sentinel brings its fearsome Tail Laser attack to bear, but thankfully, this is quite easy to avoid. The Scorpion Sentinel will start off with Electrostomp, stomping it front legs, knocking back and dealing a great amount of damage to all party characters in front of it. When the boss grabs a party member, the player should switch and attack as much as they can to release the victim. The boss uses Mark 98 Cannons, Mark 99 Launchers, and Stinger Salvo all at once. Time to mosey on out of here! As Cloud, close the distance and switch to Punisher mode, and hit it with everything you’ve got. Normal 1x The first phase of this fight is fairly straightforward: as Cloud, engage with physical attacks, and be sure to keep an eye out for incoming attacks. C'est l'un des premiers boss que vous rencontrerez dans le remake du jeu original et pour pouvoir le terminer, vous devez savoir quoi faire, donc nous préparons chaque détail sur la façon de battre Scorpion Sentinel et nous vous laissons tout de suite afin que vous pouvez continuer à avancer dans Final Fantasy 7 Remake. The boss strikes from behind using its tail for 6 hits, each dealing a great amount of lightning damage. The appropriate counter to these techniques is an all-out frontal assault. As before, Barret can use Focused Shot (especially when charged with two ATB bars) and Cloud can use Focused Strike. Gameplay details Physical damage Normal In the first stage of this fight, the player can frequently switch between Cloud and Barret to unlock their ATB commands and use Focused Thrust and Thunder, respectively, to fill the boss's stagger gauge, switching to Barret when it latches onto the wall as he can shoot at it from afar. It will attack with long-range missile salvos, so close the distance as soon as possible. Lightning -Attacks can only be interrupted when pressured or staggered.-Legs become targetable when the boss has <10% HP. 7 Scorpion Sentinel Preview 8 Getaway Preview 9 Shinra's Theme Preview 10 Those Chosen by the Planet Preview 11 The Promised Land - Cycle of Souls Preview 12 Chance Meeting in Sector 8 Preview 13 Let the Battles Begin Ranged Magical damage 2250 1x Level 50 (Hard Mode) Scorpion Sentinel gets across the idea of a boss mob. 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Its attacks hit a lot harder, and are even more crucial to guard against. Magic Mako Reactor 1 - Core Magic Defense Of course, it won’t just let you attack its weak point, so use Barrett’s Steelskin ability to reduce incoming damage and protect him from being staggered. 1x Immune EXP 57 The Scorpion Sentinel boss fight in FF7 Remake has four different stages. Mechanical Take your favorite fandoms with you and never miss a beat. Creature type Mako Reactor 1 - Core The first boss of the game, a Scorpion Sentinel bent on destroying you, is a tricky one. Barret can use Lifesaver to spread damage, as Cloud will receive most damage since he is in melee range. If its HP is not lowered quickly enough after destroying the Field Generator, it can activate another Field Generator. The Guard Scorpion, incorrectly titled Scorpion Guard in the European manual, is the first boss the player encounters in Final Fantasy VII. While the boss is charging its Tail Laser, Cloud should hide behind debris, while Barret can continue to shoot if he is at sufficient distance. The boss charges a laser beam on its stinger that deploys in 8 seconds, 6 for subsequent shots. 56 I would recommend sticking with Cloud in his Operator stance here, for the added mobility. Lightning It can also start using Stinger Salvo; the Scorpion Sentinel sends out 10 cannon balls consecutively with light trailing behind each of them, each dealing a small amount of damage. 56592 Encountered right at the end of the Mako Reactor 1 bombing mission, Scorpion Sentinel interrupts Cloud and company as they attempt to flee the scene of their industrial sabotage. It is weak to Barret’s Thunder spell, so use it whenever he has a full ATB bar to keep the pressure up, and once it is staggered, unload with Cloud’s Braver and Barrett’s Focused Shot abilities. But early on in the game you are going to have to contend with a boss that can be overwhelming, if you don’t know how to handle it. Attacks with claws charged with electricity. Jumps into the air and stomps party members, dealing damage within a small radius. 1x At 40% health, the Scorpion Sentinel will move back to the other platform and will activate its Tail Laser, which deals a great amount of damage and can now use for the rest of the battle. Highly mobile due to its multiple legs and armored with an array of heavy weapons. Home » Guides » Final Fantasy 7 Remake: How to Beat Scorpion Sentinel. Dealing 1% of its total HP in damage, or hitting it with. 301 Rare Drop(Has a lower chance of dropping the item) When the boss staggers, the player should use their best attacks: limit breaks, Thunder and Braver. Abilities #080 (Darkstar) ← Normal Drop(Has a chance of dropping the item) Fire Switch to Barret, and circle behind the Scorpion Sentinel and you will notice you can now target a different part of the beast, the Field Generator, which is located underneath the base of its tail. The legs can only be targeted in this final phase, and are destroyed by dealing 4% of Max HP damage to it. The damage you will deal with full Punisher combos, combined with the occasional Braver when you have the ATB, will easily outpace what it is able to repair. Unlike most other bosses in the game, Guard Scorpion's battle music is "Opening ~ Bombing Mission" and not "Those Who Fight Further". The first battle phase comprises of the boss being at 100–70% health. The sentinel will stomp is two … The first phase of this fight is fairly straightforward: as Cloud, engage with physical attacks, and be sure to keep an eye out for incoming attacks. Swipes any party member behind it using its stinger for lightning-elemental damage. Again, stick to Operator in case it uses its EM Field attack. - ガードスコーピオン (Gādo Sukōpion?, lit. Steal Check out the 2020 Final Fantasy VII (FF7) Remake Walkthrough for PS4 here. Magic Attack Immune Live demos featured the battle with this boss, and the downloadable demo included it. Berserk Stats. Scorpion Sentinel in Final Fantasy VII Remake. It will then use Target Scanner to lock on to one nearby party member before deploying its Mark 99 Launchers at them. Each arm targets a different party member. Der Feind ist sehr widerstandsfähig gegen physischen Schaden und Schwertangriffe sind von geringem Wert. デモ版ではオリジナルの『FF7』とは違ってキャラクター名の変更はできなかったので、クラウドの名前をより彼にふさわしいと思われる「EmoSoldierBoy」にすることはできなかった。また、最初の数回のファイトで新しい戦闘システムを経験 The Scorpion Sentinel is the first boss in Final Fantasy VII Remake, fought during " Set the Charge " in Chapter 1, " The Destruction of Mako Reactor 1 ". After it destroys the debris, launch your counterattack, as you will have a clear shot at it. 301 Magic Defense You’ll notice a … That’s everything you need to know on how to beat Scorpion Sentinel in Final Fantasy 7 Remake. Location(s) The Scorpion Sentinel is effectively the final boss of Chapter 1. In the final stage, destroying the two legs prevents the boss from auto-repairing. The boss recovers 1% of its max HP every 5 seconds. Buy the album for $33.59. This means Barret will have to get behind debris as well, and that both characters will have to run behind one piece of debris, then immediately hide behind the next, to avoid damage. In this phase, it will move from side to side of the platform. Proportional damage As long as the Field Generator is operational, every part of the the Scorpion Sentinel is immune to lightning attacks, with its main body tremendously mitigating damage that it sustains. With the scanned party member as the center, the missiles land on a wide radius and hits other party members within said radius. Its stagger gauge does not fill while its force field is deployed. Elemental affinities Assess description This is the boss in Chapter 1 - The Destruction of Mako Reactor 1. For more helpful guides, be sure to check out our ever-expanding guides Wiki. Immune Statuses and resistances It can be found in the Chapter 1 - The Destruction of Mako Reactor 1 during the "Set The Charge" mission. The enemy is known as Guard Scorpion from the Final Fantasy 7 classic game. Grounded Yeah I get it's in a guardian role and it's scorpion shaped, but it sounds more like an add than the boss itself. IV. Regardless, the damage is non-elemental. Defense The Scorpion Sentinel is a robot resembles a giant spider with a laser pointing tail. Let’s look at how to beat Scorpion Sentinel in Final Fantasy 7 Remake. It can be pressured for 3 seconds after it uses Tail Laser. 2. The battle requires quick reflexes in looking out for visual cues for when the Scorpion Sentinel will use its attacks and abilities. This article explains Scorpion Sentinel's attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard mode. At 70% health, it will move onto the opposite platform and activate its Field Generator under its main body near the tail, where it is vulnerable to attacks. You might even have a Limit Break by this point in the fight, and if so now is the time to use it. The Scorpion Sentinel has a variety of attacks, capable of auto-gunfire, missile salvos and swipes with its armored tail. It can be pressured for 5 seconds after the player destroys one of the boss's legs. You'll notice that, … 268 11 Location The Scorpion Sentinel is the first boss you’ll face in Final Fantasy 7 Remake. This is a guide to beating the boss Scorpion Sentinel from Chapter 1 of Final Fantasy 7 Remake (FF7R). Honestly Guard Scorpion doesn't sound intimidating. Original Compositions by Nobuo Uematsu. If you are having a hard time defeating the boss. Normal A heavy lightning-elemental attack that deals a great amount of damage unless blocked. Phases 1 & 2: 8 sPhase 3: 5 sPhase 4: 10 s Unlike the original game, however, this battle won't be over quickly. As the battle rages, debris will fall from the ceiling, and when you see the boss charging up its Tail Laser, make sure you take cover behind these convenient bulwarks. Hold nothing back, and the Scorpion Sentinel will go down in a fiery explosion… but not before destroying the Mako Reactor in the process. EXP (after clearing) As your foe is on its last legs, it pulls out a few new tricks to try and turn the tide. and FF7 Remake's "The Airbuster" and "The Arsenal" into an epic orchestral style. Items Watch Cloud and Barrett duke it out with the Scorpion Sentinel boss in the FF7 remake. Immune If it recovers 16% of its max HP, is becomes pressured or staggered, and stops healing. The Scorpion Sentinel is the first boss fought in the Core of Mako Reactor 1. Defeating Scorpion Sentinel will award Barret with Sharpshooter's Companion Vol. Boss FF7 Remake OST: Scorpion Sentinel - YouTube Composed and Arranged by Masashi Hamauzu and Mitsuto Suzuki. Scorpion Sentinel boss: Stage 2 This stage begins when the Sentinel jumps away from you and dons a barrier. Normal Mode 10 (30) 100 It will also begin to use Overkill, which combines its Mark 99 Launchers, Mark 98 Cannons, and Stinger Salvo to perform an area of effect attack that deals low damage with each hit on all party members. Attack 100 Fire The barrier can only be attacked from the back. The player can pressure the boss for 5 seconds after it takes damage equal to 8% of its max HP, and for 1.5 seconds after a party member is freed from its Death Grip. Normal Movement The Field Generator is its only vulnerable part in this phase. Scorpion Sentinel is weak to Thunder, so Barrett’s Thunder spell can be used to deal higher damage. Once you've defeated the Scorpion Sentinel in the first chapter of Final Fantasy 7 Remake, you need to escape Mako Reactor 1 before the bomb explodes. Abilities Ice Immune Normal HP The Scorpion Sentinel is the first boss in Final Fantasy VII Remake, fought during "Set the Charge" in Chapter 1, "The Destruction of Mako Reactor 1". You will also need to dodge the Scorpion Sentinel’s EM Field attack, which electrifies the ground around it, and getting caught in Punisher mode when this happens can be painful. This page covers the original FF7 release. At 10% health, the Scorpion Sentinel will move back to the middle and start using Auto-Repair to restore 94 HP. -- Final Fantasy Wiki is a FANDOM Games Community. Once the Scorpion Sentinel is reduced to around 20% health, Phase 4 begins. Weak[note 1] Scorpion Sentinel is an iconic boss from the original game and players of the Final Fantasy 7 Remake demo will no doubt already be familiar with this mechanical monstrosity. HP Scorpion Sentinel's Tail Laser attack, unlike before, can hit Barret from a range, and will hit twice. Scorpion Sentinel - Normal, No Items, No Cure Final Fantasy VII Remake PlayStation 4 Log In to add custom notes to this or any other game. IGN's walkthrough of the first boss in Final Fantasy VII Remake, the Scorpion Sentinel. Silence Magic Attack Normal The fight with the Scorpion Sentinel lasts 4 stages, each stage is instigated by the loss of the boss's HP. Information Once the Field Generator has been destroyed, its back to business as usual; lay into the armored arachnid with Cloud’s physical attacks and use Barrett’s Thunder spell whenever possible to inflict huge damage and take the fight to the next phase. Scorpion Sentinel More FF7 Guides: Cheats and Secrets.How to Get the Demo Secret Ending.How to Beat the Sweeper. Preview, buy, and download songs from the album FINAL FANTASY VII REMAKE (Original Soundtrack), including "The Prelude - Reunion," "Midgar, City of Mako," "Bombing Mission," and many more. Sleep The attacks used depend on the boss's HP. Quests 9432 Melee The mission culminates with a battle against the iconic Scorpion Sentinel. Type Stagger multipliers Deployed at Mako Reactor 1 to protect the core. If you haven’t already, switch to Barrett and get behind the boss. Fixed damage Normal Almost there. When the boss puts up a barrier, the player should attack the Field Generator with Cloud from the behind, while Barret uses his ATB commands to heal. Wind The long-awaited Final Fantasy 7 Remake is here, and I’m sure you are just itching to jump right in. 1x It serves as what's essentially an extended tutorial for the remake's new combat system, complete with Cloud and Barret angrily explaining game features to one another. Dieser Boss erscheint in Kapitel 1 – Die Zerstörung von Mako Reactor 1. Classification Gil 1 Reactor Bombing". Qui est Scorpion Sentinel dans Final Fantasy 7 Remake. Enemy Intel He will gain new moves in each phase, so it's important to know what moves he'll bring in each phase so you know how to fight back. Damage affinities AP (after clearing) … 4500 FF7攻略 表裏一体へようこそ! 本サイトはオリジナル版FF7の攻略サイトです。 リメイク版FF7には対応していません。 エンディングまで躓くことなくゲームを進められる様に、マップ画像付き攻略チャートとオススメのパーティー&マテリアの組み合わせ情報を用意しています。 and FF7 Remake's "The Airbuster" and "The Arsenal" into an epic orchestral style. A large sentry weapon manufactured by Shinra's Advanced Weaponry Division. Steadfast Block Materia can be very useful to guard against damage, and Cloud can make great use of Counterstance to both reduce damage and get in his own. After you’re leaving the reactor, you will enter a cutscene and you will encounter the first boss in FF7 Remake, the Scorpion Sentinel Boss! Final Fantasy VII (FF7) … Set the Charge 326 Final Fantasy VII Remake: Scorpion Sentinel Boss Battle Demo - E3 2019 Watch Cloud and Barrett duke it out with the Scorpion Sentinel boss in the FF7 remake. A two-to-three-hit attack with each hit dealing a tiny amount of damage each, but it interrupts the player unless blocked. Each stage, Scorpion Sentinel uses different tactics. Live demos featured the battle with this boss, and the downloadable demo included it. Cloud and Barret fight it in the No. -- Poison How to Beat the Scorpion Sentinel Boss The Scorpion Sentinel is the first boss in FFVII remake and it has several Defense This includes a new attack, Overkill, which is a punishing long-range attack that combines both cannon and missile fire. This giant robot will test the combat skills you’ve picked up so far. → #082 (Crab Warden) 5188 Barrett has some Lightning Materia handy, so switch to him and unleash that as soon as possible. Final Fantasy 7 Remake Scorpion Sentinel Boss The Scorpion Sentinel uses following attacks throughout the battle. -- Stats Copy Link AP Scorpion Sentinel is the first boss you'll face in Final Fantasy VII Remake. Attack Scorpion Sentinel Boss Stats Scorpion Sentinel Boss Attacks and Moves Lightning Materia can be useful when paired with Elemental Materia on a weapon, or when paired with HP Absorption Materia to heal the caster while also dealing damage. 30 The boss's stagger gauge does not fill while the barrier is active. The Scorpion Sentinel is the first boss in FFVII remake and it has several different waves to brace yourself for. At the Reactor 's Core during the `` Set the Charge '' mission cause it to regenerate... Favorite fandoms with you and never miss a beat breaks, Thunder and.. Of damage each, but it interrupts the player should use their best attacks: limit breaks, Thunder Braver. Visual cues for when the Sentinel jumps away from you and never a... Soon as possible behind it using its tail for 6 hits, each dealing a great of. Barrier is active at Mako Reactor 1 binds a party member as the center, the player should and... 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Is reduced to around 20 % health, phase 4 begins Cloud can use Focused Strike sticking with Cloud his! Attacked from the back its multiple legs and armored with an array of heavy weapons of Reactor! This battle wo n't be over quickly to save some MP for the added mobility boss and. The mission culminates with a battle against the boss 's HP with Sharpshooter 's Companion.... The center, the Scorpion Sentinel uses following attacks throughout the battle with this boss, stops! At once ist sehr widerstandsfähig gegen physischen Schaden und Schwertangriffe sind von geringem Wert destroying the legs. It to slowly regenerate its health wo n't be over quickly Scorpion in! This page covers the original FF7 release at Mako Reactor 1 at Mako Reactor 1 - Destruction! A wide radius and hits other party members, dealing damage within a small radius boss Mark! Boss the Scorpion Sentinel will move from side to side of the platform your counterattack, as,... 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